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Borderlands 2 fear the swarm

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Open-world and online games flourished, player choice became paramount, and boss fights in games that felt otherwise wide open - like the notoriously underwhelming boss confrontations in otherwise acclaimed games such as Bioshock or Deus Ex: Human Revolution - ended up feeling like dead weight. Bosses were effectively bottlenecks at a time where games were expanding.

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Until somewhat recently, it seemed as if the concept of the video-game boss was on its last legs.

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It’s both Destiny 2’s biggest challenge and mystery, and for the past week the game’s community of players has been racing to square off with Leviathan’s mysterious boss, six people at a time. That’s the name of the game’s marquee Raid, a massive, sprawling level that explains almost nothing about how to beat it, and requires teamwork among six players to solve its riddles and take down whatever boss lies at the end.

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Last week, Destiny 2, a highly anticipated online shooter that’s best played with friends, raised the curtain on a mystery it had been teasing for weeks leading up to the game’s early September release: the Leviathan.